<-- title position: x y --> <-- game area position: x y --> <-- game area size: width height --> <-- width is the same as the photo width --> <-- 'Start' button position: x y --> <-- 'Pause' button position: x y --> <-- score text position: x y -->

PicBreakout (version: 2006.07.15)

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[Description]: This Java applet implements a fully configurable multi-level image-based breakout game. Supply your own images and play!

[Tips]: Click the 'New' button to start a new game. Move the mouse to position the paddle.

Parameter Value Description
width of the applet
height of the applet
regcode registration code
loading toggle to display the loading message (0 = do not display)
delay delay between frames
titleimage title image file: fill in "none" if no image
titlepos title position: x y
gamepos game area position: x y
gamesize game area size: width height (width is the same as the photo width)
startpos 'New' button position: x y
pausepos 'Pause' button position: x y
scorepos score text position: x y
bgimage background image filename or "none"
ball ball filename|size|color
(fill in "none" if you do not have an image for ball)
paddle paddle filename|size|color
(fill in "none" if no image for paddle)
speed ball speed in pixels
bouncefile bounce-back audio filename
loseaballfile losing-a-ball audio filename
npics total number of pictures
image filenames
mainbg main panel background color: R G B
mainfg main panel foreground color: R G B
gamebg game panel background color: R G B
gamefg game panel foreground color: R G B
buttonbg button background color: R G B
buttonfg button foreground color: R G B
lastlevel final level to link to a URL
linkto '|' seperates gameover URL and target frame
* fill in "none" for URL if you don't want to link to anywhere
* target frame options are as follows
_self = current frame
_parent = parent frame
_top = top-most frame
_blank = new unnamed top-level frame
x = new top-level frame named x
row number of rows to divide the puzzle
col number of columns to divide the puzzle
NewGameText text string for starting a new game
PauseText text string for pausing
BallsText text string for balls left
HighScoreText text string for high score
ScoreText text string for current score
LevelText text string for current level
FinishText text string when game is over

Auto-generated code to be inserted into your HTML page:

P.S. Copy all necessary *.jar, images (e.g. *.gif or *.jpg), and data files (e.g. *.txt) to your web directory and embed the above code into your own HTML file.

[Package Info]:
  • File Descriptions:
  • PicBreakout.html - this file
  • PicBreakout.jar - PicBreakout program classes
  • PicBreakout*.au - sample audio files
  • PicBreakout*.jpg *.gif - sample image files
  • Possible Improvements: