<-- title position: x y --> <-- game area position: x y --> <-- game panel background color: R G B --> <-- 'Start' button position: x y --> <-- timer position: x y --> <-- main panel background color: R G B --> <-- main panel foreground color: R G B --> <-- button background color: R G B --> <-- button foreground color: R G B -->

ImageChain (version: 2006.07.15)

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[Description]: This Java applet implements a fully configurable image chaining game.

[Tips]: Simply move the chain with the arrow keys. Everytime you hit a target, the chain length will grow. You win by reaching a specified chain length and lose by bumping into the borders or looping into yourself. To start a new game, click on the 'New' button.

[Parameters]:
Parameter Value Description
width of the applet
height of the applet
regcoderegistration code
loading toggle to display the loading message (0 = do not display)
delayanimation delay in milliseconds
target target image file
headfile head image file (up, down, left, right)
bodyfile body image file (up, down, left, right)
titleimage title image file: fill in "none" if no image
titlepos title position: x y
gamepos game area position: x y
gamebggame background color: R G B
startpos 'Start' button position: x y
timerpos timer position: x y
bgimage background image filename or "none"
eatfileeating audio filename
crashfilecrashing audio filename
panelbgpanel background color: R G B
panelfgpanel foreground color: R G B
buttonbgbutton background color: R G B
buttonfgbutton foreground color: R G B
winlen winning chain length
maxtime limit of play time in minutes (no limit if less than 0)
winlink '|' seperates gameover URL and target frame
* fill in "none" for URL if you don't want to link to anywhere
* target frame options are as follows
_self = current frame
_parent = parent frame
_top = top-most frame
_blank = new unnamed top-level frame
x = new top-level frame named x
loselink '|' seperates gameover URL and target frame
* fill in "none" for URL if you don't want to link to anywhere
* target frame options are as follows
_self = current frame
_parent = parent frame
_top = top-most frame
_blank = new unnamed top-level frame
x = new top-level frame named x
rownumber of rows for the game board
colnumber of columns for the game board
gridwidthwidth for each grid cell
gridheightheight for each grid cell
NewGameTexttext string for starting a new game
LengthTexttext string to show chain length
RecordTexttext string for the best record
WinText text string when winning
LoseText text string when losing
width for each photo
height for each photo



Auto-generated code to be inserted into your HTML page:

P.S. Copy all necessary *.jar, images (e.g. *.gif or *.jpg), and data files (e.g. *.txt) to your web directory and embed the above code into your own HTML file.



[Package Info]:
  • File Descriptions:
  • ImageChain.html - this file
  • ImageChain.jar - ImageChain program classes
  • ImageChain*.au - sample audio files
  • ImageChain*.jpg *.gif - sample photo and background images
  • Possible Improvements: