<-- title position: x y --> <-- game area position: x y --> <-- 'Start' button position: x y --> <-- 'Solve' button position: x y --> <-- timer position: x y --> <-- main panel background color: R G B --> <-- main panel foreground color: R G B --> <-- button background color: R G B --> <-- button foreground color: R G B -->

GoodPair (version: 2006.07.15)

[The J Maker Home] [Software's Home] [Software's Latest Download] [Pricing] [Contact] [FAQ]

[Parameters]: This Java applet implements a fully configurable picture group matching game. Test your memory with your favorite images.

[Tips]: Click on one photo first and then click on the second one. If they belong to the same group, both will disappear. Otherwise, they will fold again. To start a new game, click on the 'New' button. Click 'Show' to give up.

[Parameters]:
Parameter Value Description
width of the applet
height of the applet
regcoderegistration code
loading toggle to display the loading message (0 = do not display)
delaypause between moves in milliseconds
cardbackimage file on the back of the cards
titleimage title image file: fill in "none" if no image
titlepos title position: x y
gamepos game area position: x y
startpos 'Start' button position: x y
solvepos 'Solve' button position: x y
timerpos timer position: x y
bgimage background image filename or "none"
winfilewinning audio filename
clickfileclicking audio filename
panelbgpanel background color: R G B
panelfgpanel foreground color: R G B
showbutton toggle to display the 'Show' button (0 to disable)
buttonbgbutton background color: R G B
buttonfgbutton foreground color: R G B
maxmoves limit of moves (no limit if less than 0)
maxtime limit of play time in minutes (no limit if less than 0)
winlink '|' seperates gameover URL and target frame
* fill in "none" for URL if you don't want to link to anywhere
* target frame options are as follows
_self = current frame
_parent = parent frame
_top = top-most frame
_blank = new unnamed top-level frame
x = new top-level frame named x
loselink '|' seperates gameover URL and target frame
* fill in "none" for URL if you don't want to link to anywhere
* target frame options are as follows
_self = current frame
_parent = parent frame
_top = top-most frame
_blank = new unnamed top-level frame
x = new top-level frame named x
rownumber of rows for the game board
colnumber of columns for the game board
gridwidthwidth for each grid cell
gridheightheight for each grid cell
cellspacespacing in pixles between pixels
NewGameTexttext string for starting a new game
SolvePuzzleTexttext string to show answers
MovesCountTexttext string to show move counts
RecordTexttext string for the best record
WinText text string when winning
LoseText text string when losing
totaltotal number of picture pairs
width for each photo
height for each photo
setup for picture pairs (each pair is seperated by a vertical symbol



Auto-generated code to be inserted into your HTML page:

P.S. Copy all necessary *.jar, images (e.g. *.gif or *.jpg), and data files (e.g. *.txt) to your web directory and embed the above code into your own HTML file.



[Package Info]:
  • File Descriptions:
  • GoodPair.html - this file
  • GoodPair.jar - GoodPair program classes
  • GoodPair*.au - sample audio files
  • GoodPair*.jpg *.gif - sample photo and background images
  • Possible Improvements: