<-- title position: x y --> <-- game area position: x y --> <-- 'New' button position: x y --> <-- timer position: x y --> <-- main panel background color: R G B --> <-- main panel foreground color: R G B --> <-- button background color: R G B --> <-- button foreground color: R G B --> <-- game panel background color: R G B -->

DropSmart (version: 2007.04.20)

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[Description]: This Java applet implements a fully configurable tetris-like game. Customize the game with your favorite banner and icon images.

[Tips]: Use left and right arrow keys to move a piece. Click in the game area if the keyboard does not seem to respond at all. To start a new game, click on the 'New' button. You need 3 same pieces to be on one straight or dialognal line in order to remove them.

[Parameters]:
Parameter Value Description
width of the applet
height of the applet
regcoderegistration code
loading toggle to display the loading message (0 = do not display)
delaypause between moves in milliseconds
dropstepdropping step in pixels
titleimage title image file: fill in "none" if no image
titlepos title position: x y
gamepos game area position: x y
startpos 'New' button position: x y
timerpos timer position: x y
bgimage background image filename or "none"
connectedfileconnected audio filename
movedfilemoved audio filename
panelbgpanel background color: R G B
panelfgpanel foreground color: R G B
buttonbgbutton background color: R G B
buttonfgbutton foreground color: R G B
gamebggame background color: R G B
maxtime limit of play time in minutes (no limit if less than 0)
min min score to win
winlink '|' seperates gameover URL and target frame
* fill in "none" for URL if you don't want to link to anywhere
* target frame options are as follows
_self = current frame
_parent = parent frame
_top = top-most frame
_blank = new unnamed top-level frame
x = new top-level frame named x
loselink '|' seperates gameover URL and target frame
* fill in "none" for URL if you don't want to link to anywhere
* target frame options are as follows
_self = current frame
_parent = parent frame
_top = top-most frame
_blank = new unnamed top-level frame
x = new top-level frame named x
rownumber of rows for the game board
colnumber of columns for the game board
gridwidthwidth for each grid cell
gridheightheight for each grid cell
NewGameTexttext string for starting a new game
ScoreTexttext string to show score
RecordTexttext string for the best record
WinText text string when winning
LoseText text string when losing
totaltotal number of photos
width for each photo
height for each photo
setup for all photo filenames



Auto-generated code to be inserted into your HTML page:

P.S. Copy all necessary *.jar, images (e.g. *.gif or *.jpg), and data files (e.g. *.txt) to your web directory and embed the above code into your own HTML file.



[Package Info]:
  • File Descriptions:
  • DropSmart.html - this file
  • DropSmart.jar - DropSmart program classes
  • DropSmart*.au - sample audio files
  • DropSmart*.jpg *.gif - sample photo and background images
  • Possible Improvements: